You're a new detective, on the lookout for a real mystery. A lady reports her jewelry's been stolen, and a couple of alligators are missing from the zoo. What will you do?
It's 30 minutes or DEATH! For poor old Keith the sole pizza boy of Bonucci's Pizzeria. Keith is a young man suffering from a broken heart, but when he answers the phone to our intrepid hero Harry, an adventure the scale of which Harry hadn't expected when he rang the number to get his mitts on some cheesy, melty pizza. It's down to you and Harry to save Keith from his broken heart! Are you up to the challenge?
A text adventure game about a special agent that must travel the world in search of a captured President of Unan. He must be quick. If he makes too many wrong turns time will run out and the President will be killed.
In a cold, snowy country a man finds a victim of a Drowner attack. The man is a psychic detective. An old friend. But why are you there?
Trapped on a mysterious island, you must figure out what to do next. The story changes with your choices...
A short story where you play as a vampire and try to survive the night in Tokyo. From the author: This is my first Twine game, an attempt to create a sandbox-style experience. You're a vampire living near Akabane Station in Northern Tokyo (not too far from where I live!) There are a few different endings, though the main goal is simply to survive the night. You could just go out then back to bed if you want! There are several ways to die if you're not careful. It's also impossible to do everything in one night, so you have to replay it to see all the different things you can do. Time passes as you move to different areas. WARNING: It has bad language, (mild) sexual content and graphic violence. You can also stalk and attack people on the street, so potential TRIGGER WARNING!
This is a story all about seeing through the eyes of someone else and how you face the world, how you endure. It's an interesting, if challenging, read From the author: A game I made about myself and trying to live with things. I still don’t know how I feel about having released it.
Alone in the Park combines story and adventure game in a somewhat endearing way. From the authors: Play as a rather misanthropic gamer who finds herself lured away from her computer to embark upon a real world quest: finding hidden treasure in a national park. Annoyingly, doing this requires her to locate and reassemble pieces of a treasure map. And instead of being populated with cool creatures like giant vampire squid bats or something, the park's forests, lakes and mountains are home to the lamest NPCs imaginable. This treasure had better be fucking legendary.
You know that day when you locked your keys in your car, and later lost your wallet and had to cancel all your credit cards? ...This is like that day on steroids.
A gunman enters the bank, what will you do? Run, Fight, Hide? What will the consequences to your actions be?
Unread. “A Grow-like Twine game where you have a single scene and eight verbs that can be performed once in any order.”
You are a nomad, on the road with your partner, trying to figure out your where to lay your head next. This is one of the first stories I've seen with a really strong "write your own ending" feeling to it. A cowboy story with a small bit of postapocalyptic twang. The music doesn't hurt either. Via freeindiegam.es
A simple don't push the button game. What will you find when you push it? (Because you will.) Article on Rock Paper Shotgun: http://www.rockpapershotgun.com/2013/07/02/every-decision-you-make-is-an-abomination-button-roulette/
You are the Candy Ant Princess! After a cozy childhood as an (adorable) jelly larvae, you have emerged from your cell-cocoon as a fully formed Queen. From Rock Paper Shotgun: Running a candy ant colony is hard work. Will you raise your daughters to war or peace? Who can you trust in the ruthless environment of Strawberry Swirl Forest?
Created by Senior Lecturer Carolyn Price at Open University, this story explores key issues in philosophy. From the author's description: From bickering birds to scary monsters, choose your quest and find your way out of the castle. There are nine chapters exploring key questions in philosophy and it will take approximately 30-60 minutes to complete your adventure. As you navigate through the story, the game will build up an idea of how you feel about these questions, and at the end of the game you'll receive an analysis of your choices and a map of how your opinions compare to different philosophers through the ages.
A woman smiles at you in the store where you work. After that, it's up to you what happens. You can choose the course of events--but don't presume too much.
Connection doesn't have any branches in it, but I wanted to include it because it's mostly text and quite dynamic. Connection tells a story in the form of internet conversation between Ben and Zoe. If you've ever played Christine Love's Digital: A Love Story, you'll recognize the homages to vintage online communication (1988 BBSes vs. 2005 BlogSpot). From the author: I’ve known her now, what, the last four or five years? The technology, it’s improved leaps and bounds. I mean, sometimes so rapidly, I wonder whether we know where or when we’ll stop racing forward with our phones and laptops raised to the skies. I wonder. And, yet, we’re still limited to exchanging our words to connect. Those words we sent out across wires and satellites across time zones and oceans blindly hoping they would reach a pulse at the other end the pulse we could know but not feel the person we could see but not touch. And I wonder if we’ve ever really known each other. I wonder whether we’ve really connected.
From the story: In 1987, an anonymous team of computer scientists from the Kyrgyz Soviet Socialist Republic wrote a series of children's books based on the popular Choose Your Own Adventure series. The books were hastily translated into English and a small number were exported to America, but the CIA, fearing a possible Soviet mind control scheme, confiscated them all before they could be sold. Now declassified, the books have been lovingly converted to a digital hypertext format and put online for the English-speaking world to enjoy. What follows is the second book in the "You Will Select a Decision" series: Cow Farming Activities on the Former West.
Can you survive Hell for the story of a lifetime? And escape with your soul intact? There's only one way to find out... Do you remember those old choose your own destiny you used to read as a kid? Think of this as one created out of the dark corners of your nightmares, with a bit of dark humor tossed in there now and then.
It sounds morosely blithe, and it is morose, but it's also deeply meaningful. Depression Quest pulled me into the reality of depression in a way that no other story has really been able to do before. From the authors: Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people. From RPS: Mostly Indescribable: Depression Quest
Welcome! We're pleased to present our SECOND demo from DestinyQuest Infinite: The Act 3 quest "The Warning." (If you haven't played DestinyQuest before, we recommend starting with the Act 1 demo.) Much like the Act I demo, this is a full quest from the book. However, unlike that demo, this is a more advanced quest - featuring more equipment, a much longer path, a little more back story, and a lot more action. Act 1 demo: Click here to play Support: Email us at email@example.com Get DestinyQuest Infinite here: dqinfinite.com
Welcome! We're pleased to present a free DEMO of DestinyQuest Infinite. DQI is based on a gamebook by Michael Ward. The full game is a Choose Your Own Adventure-style novel with over 600 pages and hundreds of weapons and other items. Check out DestinyQuest Infinite here, at dqinfinite.com. If you encounter any problems, try refreshing the page! If that doesn’t help, send us an email at firstname.lastname@example.org. Thanks! SUPPORTED BROWSERS: Firefox, Chrome, and IE when it feels like it. Mobile support still in development.
Warning: Quite inappropriate, and occasionally rude and raunchy. I think Christine puts it best when she wrote her description: This week, I spent the day making a game in Twine called Even Cowgirls Bleed. Warning: I was not feeling great that day. An entertaining, if somewhat dark and inappropriate, (mostly) non-interactive quasi-Western tale of a girl from the big city. Recommended by Porpentine.
By Jonathan Xikis The tale of a girl who wins a contest, with unforseen consequences... We're actively working on updating this story. A new version with lots more story, features, gameplay, and color art is coming!
An amusing parody of the Fallen London games. Practically better than the real thing! From the author's description: 2014. Three days ago, Swindon was stolen by dyslexic bats who are in spectacular trouble with the Masters of the Bazaar right now. What a bloody awful way to start the week. But, what’s done is done and can’t be fixed, apparently. Good thing Swindoners can get used to anything…
Ever want to play a dating sim as the characters being played? You know you have! Be the dated in this short but amusing story. Made for Ludum Dare #25.
The story takes place in an alternate 1788 France, where the nobles have the power of magic. A story where you rewrite the correspondence of Juliette, her husband Henri, and the others in the story. The fascinating thing about this approach is that this is basically a game about writing - you recompose the story and explore different parts through that rewriting. Worth reading. From the description: Juliette has been banished for the summer to a village above Grenoble: a few Alpine houses, a deep lake, blue sky, and no society. Now she writes daily to her husband. She tells how she went for a walk and ended thigh-deep in mud, how the draft comes in around the window, how extravagantly she has spent on new gloves, how she misses Paris. She plans her letters on ordinary pages, but when they are ready, she copies them on paper whose enchanted double is hundreds of miles off. The words form themselves on the matching sheaf in her husband's study. No time is wasted on couriers.
Twine is a remarkably adaptable instrument. With it, even complex game mechanics can be reduced to simple, intuitive, text. Sometimes. This is a first person shooter. As a text adventure. It's rather silly.
Do a feather and a stone fall at the same speed? What about a heavier and a lighter stone? A demonstration of using StoryLab to make a learning game, made in a few hours. (Of course, you don't have to limit your games to experiments you can do at home!) Read more about StoryLab here.
A remake of a game made in 1970. Description from freeindiegam.es: While you are walking down a dusty, deserted side street Black Bart emerges from a Saloon one hundred paces away. By agreement, you each have four cartridges in your six-guns. Your marksmanship equals his. At the start of the walk, neither of you can possibly hit the other, and at the end of the walk, neither can miss. The closer you get, the better your chances of hitting Bart, but he also has better chances of hitting you.
I've started to read enough of Porpentine's stories that I've started to recognize one of her styles, at least between this and /All I want is for all of my friends to become insanely powerful/: densely worded, brutal repetition. howling dogs lives in the near-future, an endless set of lives in a hermetic chamber. Entered in the 18th Annual IF Comp. Lots of write-up here.
Microgame/story about a down and out advertising executive recounting the day he thought might be his last.
The story is set in distant future after another ice age caused by the apocalypse of forgotten origin. People of the new era are kind, intelligent and innocent. They don't remember their history but are very curious about what it was like. Every spring ancient icebergs come to their shores and melt revealing the frozen "gifts" of the past. Every "gift" helps to learn more about the history of humanity but studying them is dangerous. You can play as a child, teen, or adult from either of two tribes: cave dwellers or hunters. Each protagonist has three different stories to follow. The game is based on a webcomic "Gifts of wandering ice".
An ambitious and sprawling hyperfiction paired with the book of the same name. Have yet to read this one. :)
What is the answer to this math problem? 0 + 50 * 1 - 60 - 60 * 0 + 10 = ? I wrote this gamestory to deconstruct the common answers so that people can work out what they are doing incorrectly.
Journey through a haunting, empty city...in search of who knows what. Inspired by a picture by zdzisław beksiński.
Nights in Boulder is an interactive story based game set in the years of 2010 & 2016. You're Matthew, desperately searching for your missing girlfriend after she never returned home from a night out with friends. On the hunt for your only lover, you backtrack from the day you met, to the day you last saw her.
*Note: This story was aborted and will be likely rolled into another "collection" like my other story, "Thank you for your cooperation". As there doesn't appear to be a way to delete stories from Adventure Cow, I will keep the unfinished story online for archival purposes.
While we were at #PlaycraftingNYC, Yuliya and Chris started dashing off a quick game...about being at #PlayCraftingNYC. All the specific games and developers we name were made up by us - all the REAL games can be found in the link at the end of the story. Thanks to Adam for making the silly Xbox comment in the elevator.
The first chapter of a Sissification story with strong mind control themes.
Author's description: QUID is a text-based adventure game that I created as part of a team in university for a module on the Psychology of Design, where we were given the task of creating a piece of narrative-driven interactive fiction that focused on a topic of our choosing from the field of Games for Learning or Games for Health. We chose to create an interactive story exploring the topic of Queer Identity in a way that was meaningful, relevant, helpful and engaging for 13-17 year olds.
A strange stream-of-consciousness journey, part parody, part wackiness. "Rat Chaos is the funniest Twine game I’ve ever played, and the most human." -From Porpentine's original review (Featured on indiegam.es and Rock Paper Shotgun 8/12/2012)
Reins is about the climactic reunion at the end of a reincarnation romance. Reins is more of a word labyrinth than a game or a story; it's a wandering through the easily-distracted mind of something that's been alive for a very, very long time. There are stories hidden here. Conversations. Confessions. Doubts, and certainties, and a certain sense of finality.
A short and sweet "speculative romance" by the creator of Twine, Chris Klimas, Remembered is a tale that's interesting to read, and mostly linear, with brief hypertext forays in to the protagonist's cloudy past. The visual style is appealing, with a plain page and text. Remembered is one of a set of stories written by Klimas, posted publicly at gimcrackd.com.
The world is falling apart... The gates of Heaven and hell are open. It feels like the end. An experiment in "context" in three short acts. Created in Twine. P.S. There is a secret "alternate" ending.
Based on S. John Ross's Risus RPG, Ring of Thieves is a short but exciting adventure where a thief named Lucas must rescue his companion after an ambushed by a band only recognizable by their gray cloaks. The writing and characterization really drew me into the story. Recommended. Also mentioned in: Play This Thing!
A wild game where you are a sound engineer. How do I set the preamp? Who are the Simian Motor Stranglers? Should I really be using a condenser mic for a snare drum? Do they still use phantom power? What's phantom power? What am I doing? Where's the Taco Bell? (Might actually teach you a bit about being a sound engineer.) From the author's description: Rookie Recording is a Twine game that I created this summer. It’s a video game about street cred, microphones, late night Taco Bell cravings, analog signal flow, unreadable brutal lettering, and an Electronic Talking Sir George Martin Super-Producer® action figure (still in it’s original packaging).
A school not like any other You’re ten year old and for the first time of you life you’ll spend one complete scholar year supported by very very special teachers, like Monet, Beethoven, Van Gogh or Leonardo Da Vinci … So, start your new school year and discover your new place of study, the Museum school !
You're a skilled assassin ready to retire, but before you can call it quits, the Boss kidnaps your little sister, and now you need to use your arsenal of deadly skills to get her back. Will you make the choices that bring her home safely? Or will you get caught in a web of intrigue, assassins, and deadly combat? Only you can decide how this story ends...Do you have what it takes to survive?
From the author: shimmering caverns: a weird autobiographical metaphorical thing my first twine there are seven endings
Одного из связистов ударило током от панели во время гамма-смены и сильно опалило руки. Капитан поручил инженерам проверить панель. Отдал распоряжение начальнику “умельцев”, пусть хоть землю в искусственном розарии на седьмой палубе носом роет, но чтоб докопался до причины этого замыкания. Осталось дождаться их отчета.
Entered in IFComp 2013. From the author's description: The year is 1954. One year after mutually assured destruction. And I am trying to find you, through memory and alchemy. Not many people know how the nuclear devastation really happened. But we do.
Sport & nature school is a school dedicated to the autistic children based on a therapy by the sport and the contact with the nature.
A story about a haunting. Author's description: HELLO!! i have missed you. I wrote a new thing, it is a story about a world full of DEAD PEOPLE. you PLAY as such a dead person and it is your job to HAUNT THE LIVINGGgggg. I hope you enjoy itt!! the setting is onE that has been in my head for some tiiime now and I may use it agaAAAIInnn. I hope you ENJOY ITT!!! (ps there are TWO(2) ENDINGS)
It's Christmas Eve at the Super-Mart and two fathers are hoping to get their hands on Silly Sally, the hot new toy for the holiday season. When the store opens, friends turn into rivals as they compete to give their daughters the best Christmas ever.
There are no endings, only divergent possibilities. I could tell you more, but then I would have to strangle you with a candy necklace... (Warning: This work contains relatively graphic violence and other darkly-comic subject matter like espresso-battles to the death and suicide) This story (or stories) is an experiment in non-linear storytelling and a "five-finger exercise" in writing fiction after a long hiatus. Thank you in advance for your cooperation... Have fun!
From author's description: 'Thawed' - originally made for the Global Game Jam 2011 The year is 2011. Global Warming is slowly melting the polar ice caps. Polar Bears are on the brink of extinction and their last hope lies in the ability of the males to quickly and efficiently mate. However, the female polar bears have grown scarce, and increasingly wary. Against all odds, you, a faded, aging, male Polar Bear must set out to find one such female and birth a continued life into your dying species. </blockquote>
Casey Cama thought her internship at Sadler Pharmaceutical's lunar research base was boring, until one of her test subjects escapes and leads her to discover a sinister secret.
You're a new detective, on the lookout for a real mystery. A lady reports her jewelry's been stolen, and a couple of alligators are missing from the zoo. What will you do?
Hello folks ! Welcome in our new school ! This is a school specially for immigrants to give them more chances to insert in english society ! Let us you discover it !
Note: There's quite a bit of writing here already, but this is an introduction and first draft, meant to be for a longer project. See author's note. Once abandoned after a terrible plague, the White City is now home to a new utopian vision and a new generation of inhabitants, and you're one of them. Explore shops and find your way around this new world. From the author: “Sixty years after it was abandoned the White City has been taken under the wing of a new development collective. They’ve remade the city into an urban paradise and beacon of social change with digital currency, urban food forests, and a state-of-the-art artificial intelligence with enough power to run the city for a thousand years. Her name is Edyn and there’s just one problem; they need to test her. Lured by the promise of fame and fortune, the most notorious hackers in the world are invited to come to the new city to test their skills against the ai program and prove whether or not utopia can really exist.”
Someone made Harvest Moon in Twine!! It looks a little messy at first, but it's quite engaging (and really impressive) once you get into it.
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In 2015, the New Horizons probe reached Pluto. Days later, they arrived. A brief science fiction story.
You escaped safely, but now the gunman has returned and it seems he has a friend.
"So you're in this dungeon, right? And the thing about dungeons is you gotta start on the top and work your way down to the bottom." A funny and very hypothetical dungeon crawler.
An RPG made in Twine. Download and run; will have to host a version at some point. From the author: One day I'm like "could I make an RPG using twine and some Unicode square charachters to make an overworld? and what if it were like "The Walking Dead? but terrible?" And that's what this is.
What every tour of campus should be like. Features occasional forays into fantasy, pictures, and the memories of nostalgic college students.
A Phoenix Wright-style storygame where you're defending your witness from accused murder.
The first part of a cyberpunk thriller, Water is a branching interactive fiction about lucid dreaming. It is also one of my first Twine games that I created to test the waters and see what Twine can do. NOTE: The beginning of the story is meant to loop. So if you feel stuck, be sure to try previously clicked links.
Surrealist adventure. There's something about Twine that makes people make really weird, but interesting games. "made in a day or so for the salt world jam. based heavily on the good bits of david lynch’s ‘lost highway’" -Author's description " a bleak, squiggly, MS Painted nightmare of filthy unemployment versus sterile consumerism" -Porpentine, Rock Paper Shotgun
(Only stories with 20+ pages listed)